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<b>Buying helicopters and airplanes</b><br>
To buy helicopters and airplanes (in places other than your "home island") you need to control an airfield.<br>
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<b>The Economy</b><br>
More important than in the standard CTI is the management of the economy. Simply put, if you don't make sure you're earning you _will_ lose in KP CTI.<br><br>
We have divided the economy into three areas, "Money", "Industrial" and "Logistics", each of them is needed in some form to play KP CTI.<br><br>
Generally, soldiers and "specials" (uav, artillery strike, mines) cost Money. Vehicles cost Industrial. Everything costs Logistics to some degree.<br><br>
However, the trick in KP CTI is that things keep costing you after you buy them, expressed as "Expenses" (Money and Logistics), so each soldier you buy for example will add more expenses. If your current income (the plus figures you get from each strategic point held) is higher than your current expenses then you've got nothing to worry about.<br><br>
If your income is lower than your expenses, you are losing money and need to capture more strategic points fast!<br><br>
<br><b>Artillery</b><br>
In order to use artillery, you need to buy and place an artillery unit on the map. This is done through the normal Commander interface. Once it's placed, you can call in artillery anywhere within a 3,5 km radius of where the unit is.<br><br>
You can place multiple artillery units on the map to extend the reach of your artillery strikes. If the unit is destroyed or its gunner is killed, the artillery becomes unusable (if the unit is whole but the gunner dies, you can place an AI in it to "revive" it.).<br><br>
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<b>UAV</b><br>
You can deploy UAV reconaissance to the map (no limit on the number of UAVs at any one time, but the reports may get overwhelming with too many.), which will spot enemy vehicles for you and mark them on the map. The size of the marker depends on the type of unit, tank-class markers are larger than others.<br><br>
<br><b>Icons</b><br>
Some of the units that you can order from the commander menu will get a marker so you can follow them on map.

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    <b>KP CTI | Occupation | </b><br><br>
The goal in Occupation Mode is to control all of the strategic locations, marked with flags and arrows on the map. You start with none.<br><br>
Arrows are harbours or airports, and are the only places where you may buy weapons, units and vehicles on the main island.<br><br>
Flags are normal strategic points that you have to control to win the mission.<br><br>
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- You can't assault the enemy home base, so don't try.<br><br>
- Things keep costing, even after you buy them. Make sure you don't over-extend yourself.<br><br>
- This mission is never the final version, report bugs so we can fix them.<br><br>
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    By: granQ and kungtotte - <b>http://kpcti.granq.se/</b><br>
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<h2><a name="Debriefing:End1">US Forces control the island.</a></h2>
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The US Forces fought a good battle, and finally wrestled control of the island from the damn dirty commie hordes.<br><br>
Now with Sahrani cleansed of the evil commies the work can begin to USify the locals. McDonalds, Starbucks and Wallmart have already begun construction in Paraiso and Corazol.<br><br>
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<h2><a name="Debriefing:End2">The communist forces control the island.</a></h2>
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The glorious communist army has fought a valiant battle to free the Sahrani people of the evil american oppressors.<br><br>
Never again shall innocent civilians be forced to toil under the capitalist flag, freedom and equality for all!<br><br>
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<h2><a name="Debriefing:End3">It's a draw</a></h2>
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Neither side was able to control enough sectors to win. The UN have moved in with a peace-keeping force, and begun to broker cease-fire agreements between the two sides.<br><br>
In time, maybe they can learn to live together, but for now there still lies tension between them or is it love.<br><br>
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<h2><a name="Debriefing:End4">US Forces lost all their money.</a></h2>
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The US Forces were forced to withdraw all their forces from the island, due to a lack of funding. Congress didn't approve any more grants, and so despite a desire to keep fighting the good fight they could not keep it up.<br><br>
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<h2><a name="Debriefing:End5">The communist forces lost all their money.</a></h2>
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The glorious communist army failed to manage its budget, and The Leader saw fit to decline any more funding. Honourable though their cause, they had to withdraw as they had no money to pay their troops.<br><br>
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<h2><a name="Debriefing:End6">Nadpis</a></h2>
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PopisTextEnd6
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<! --- konec debriefingu --->


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